The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 2

The #gamification powerhouse - Part 2 The dream team continues Continuing from this post… so many to mention but I will pull this off. Toby Beresford taught me many things in one night. What we are doing MATTERS. Not that I didn’t believe in it, but he...
The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 1

The #gamification powerhouse - Part 1 Something like the dream team but made of experts from the industry Always after such a huge event filled with all experts from around the world, keeping the momentum of such a trend as #gamification, #engagement can’t be...
#Fiero

#Fiero

The meaning of #fiero What is an epic win? As a #gamification designer, part of my job is to explain how people reach the fiero state. “It is the natural consequence of FLOW” I used to say. However, how often do we experience FLOW? Even being aware of its...
How NOT to gamify a classroom

How NOT to gamify a classroom

How NOT to gamify a classroom A keynote with some tips that will help teachers add #gamification to their classes with less mistakes Applying #gamification to a class will always be a good challenge. It doesn’t matter how good a Dungeon Master you are, you will...
Learning from games – Diablo III

Learning from games – Diablo III

Diablo III Learning from games   The core idea of gamification is take from games the best concepts and use them in real-life/non-game contexts. Learning from games is the best thing we can do as experts, as we cannot hope to reveal all the secrets on EVERY...

Gamifcation Europe is coming!

#Gamifcation Europe is coming! - Expectation - For some of us, being part of the #gamification industry creates a lot of expectation from the world. We want engaging experiences and strong audiences and fun EVERYWHERE. Learning that this year the Gamification World...

Beating up the overjustification effect

Ok, so there are many ways to overcome this challenge. However I will cover ONE. The simplest and ALWAYS the solution to it. Never make rewards more relevant than the activity. Make the activity the reward itself. If people want a soft drink, don’t promise them...

Rewards, behaviour and your worst enemy

AS you may have noticed, one of my favorite Gamification Gurus is Andrzej Marczewski. He said once “Rewards must celebrate achievements, not be the achievement itself” On that regard, he posted a new article in Medium explaining that her daughters’...
App 2.0 release details!

App 2.0 release details!

App 2.0 release details! Projects will be gone but missions will take their place! Try out Beta now!   App V2.0 Release Details. As you know, we always try to improve BLUErabbit into the best tool available for teachers to implement #gamification into their...