Updating Docs

Updating Docs A lot harder than it seems OMG! Updating the docs is a lot harder than I thought. So far you can check the documentation for the following sections: Overview Classes Class Players List Quests Sidequests Missions Levels Now, the LEVELS part of it is HARD,...
The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 2

The #gamification powerhouse - Part 2 The dream team continues Continuing from this post… so many to mention but I will pull this off. Toby Beresford taught me many things in one night. What we are doing MATTERS. Not that I didn’t believe in it, but he...
The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 1

The #gamification powerhouse - Part 1 Something like the dream team but made of experts from the industry Always after such a huge event filled with all experts from around the world, keeping the momentum of such a trend as #gamification, #engagement can’t be...
#Fiero

#Fiero

The meaning of #fiero What is an epic win? As a #gamification designer, part of my job is to explain how people reach the fiero state. “It is the natural consequence of FLOW” I used to say. However, how often do we experience FLOW? Even being aware of its...
How not to gamify a classroom – Explained

How NOT to gamify a classroom

How NOT to gamify a classroom A keynote with some tips that will help teachers add #gamification to their classes with less mistakes Applying #gamification to a class will always be a good challenge. It doesn’t matter how good a Dungeon Master you are, you will...
Learning from games – Diablo III

Learning from games – Diablo III

Diablo III Learning from games   The core idea of gamification is take from games the best concepts and use them in real-life/non-game contexts. Learning from games is the best thing we can do as experts, as we cannot hope to reveal all the secrets on EVERY...