Rebuilt faster and more powerful than ever. New features, new capabilities, full A.I. integration, and new tools built to drive engagement to infinity. Get on the list before we flip the switch.
Early access, launch pricing, and first look at the new build. No spam — unsubscribe anytime.
Built for L&D teams, onboarding programs & bootcamps
Every mechanic maps to a real BLUERABBIT system — this isn't a badges-bolted-on gamification layer, it's a full game engine underneath your content.
A visual, explorable map of milestones — locked, available, and finished states drive players forward naturally.
Three-currency reward architecture: progression XP, spendable currency, and energy — tuned per adventure.
Ranks, paths, and team guilds with leaderboards — real social structure, not just a certificate at the end.
20+ step types — dialogue, puzzles, SCORM, branching choices, quizzes — built from reusable step primitives.
Funnel views, engagement, and completion analytics so admins actually know what's working.
Open-text steps can be validated by Claude — instant, consistent feedback at scale.
Build quests, steps, and rewards in the builder — or start from a template adventure.
Bulk-enroll players, assign guilds and roles, and set who sees what.
Players progress, level up, and compete — you just watch the stats dashboard.
End-user guides, onboarding, and product docs are open to everyone. Architecture & API reference is gated — site admins and collaborators only.
The rebuild isn't a coat of paint — it's a new core. Here's what changes when we flip the switch.
How XP and BLOO play different psychological roles - and why that separation matters.
Read More →A look at how milestones resolve status in real time as players progress.
Read More →What we learned rebuilding BLUERABBIT's core on a cleaner, portable stack.
Read More →Be first in line when BLUERABBIT relaunches — faster, smarter, and built to drive engagement to infinity.