How school should be

How schools should be. So... you wanted a fully gamified school? READ THIS NOWThe actual school link The point is simple. We want BLUErabbit to make all schools like this one. The concept is so fantastic many ideas went through our heads and will be working towards...

Games aren’t always fair

Games aren't always fair A review of an AmAzInG article Original Article HERE Ok, first of all, I DIDN’T write the article, I’m just posting this short review as a reference. It’s so good, any #gamification designer must read and be aware of these...
Why #gamification matters

Why #gamification matters

I am watching the new Netflix series “Dad of Light” which shows a kid whose Dad just got retired and uses Final Fantasy XIV (a MMORPG game) to try and connect with him. The kid gives his dad a PS4 and a FFXIV game as a gift. I won’t spoil anything....

Deepest RAMP analysis

Deepest RAMP analysis #gamification core analysis... level 3 Yes, I know… more crazy stuff?  Just a deeper analysis and an explanation on where this is taking my frameworks 🙂 Now, you can download the image on the left and give it a try. The idea here is to...

A deeper RAMP analysis

Deeper RAMP analysis #gamification core analysis... level 2 Ok, So what’s with this image: I was talking with #gamification guru Roman Racwitz during his last visit to Mexico about how I believe that Purpose is the most important component in RAMP. He then...

A sweet Milestone

Well, we just found this: Our logo shows up when people look for BLUErabbit in google images. It wasn’t there a couple of days ago! 😀 Thanks for using BLUErabbit! Let’s keep putting #gamification in every classroom!

RAMP analysis

Short RAMP Analysis #gamification core elements analyzed Ok, so what’s the deal with RAMP. It stands for Relatedness, Autonomy, Mastery and Purpose. The four most important concepts of a #gamification strategy. However it’s not just that simple. Experts...
Using the 4K2F to test your design

Using the 4K2F to test your design

The Four Keys to FUN Using the 4K2F to test your #gamification design 4K2F Despite what some #Gamification experts (yes, I’m talking to you Andzrej) fun is an important element. NOW… Andzrej Marczewski is NOT wrong: Fun must be experienced as a consequence...
Testing your design

Testing your design

Testing your design How to know you are going in the right direction Knowing you are doing the right thing in #Gamification is really hard when you don’t have the right tools at hand. Now, the first thing you should keep in mind are your KPIs. These little guys...
The effects of violent video games

The effects of violent video games

The effects of violent video games Hard-core players of violent video games do not have emotionally blunted brains I read this information a while back, but I wanted to share it with you. Violent GAMES do NOT, I repeat, DO N-O-T, cause aggression. The full article is...