Create an Escape Room in BLUERABBIT

Create an Escape Room in BLUERABBIT Overview Alright. This post is coming after the Game Garage on the 14th of January. If you want to know what the game garage is, visit Sententia Gamification website as they are holding the best gathering of gamification peers,...

The definition of gamification

For the past years the gamification community has been using the term gamification defined as “the use of game-mechanics or game-elements in a non-game context” and that has brought a lot of confusion and discussion in the industry. Primarily the main...

Building a player journey in Gamicon 21 v

Alright!!! So for all of you attending Gamicon 21v (https://gamicon.us) What you need to do to build a player journey using an analogue version of BLUERABBIT is this: Assumption just for this case >>> You are in charge of running a learning experience. The...

Let’s pull it together.

COVID-19 is without a questions the biggest challenge humanity has faced at least since the World War II. What’s fascinating is the work of millions of people all developing creative solutions. Humanity needed a common enemy to oin forces and finally something...

Gamified Problem solving

What I mean by gamified problem solving is how to break down the solution into a clear loop we must construct to provide a successful gamification system. This is just a first approach to it and will keep working on it as I feel it’s incomplete, although, it...