Let’s pull it together.

COVID-19 is without a questions the biggest challenge humanity has faced at least since the World War II. What’s fascinating is the work of millions of people all developing creative solutions. Humanity needed a common enemy to oin forces and finally something that isn’t giving us a choice has come up.

Don’t get me wrong. This is a BAD situation. Humanity is at risk and I’m scared for my wife, my dogs, parents, brothers, family, friends and literally anyone who has a heart and blood through their veins.

However falling victim to the panic isn’t helping anyone. We MUST focus on providing the best solutions humanity has ever seen.

Can you imagine this catastrophe hitting us in 1990 with no internet, little cellphone connection and depending only in TV and newspaper to learn about the virus? How many people would’ve died before China’s virus data reached every single country out there?

We have so many tools at our reach this days we need to pull them all together and provide solutions for everyone. Specially those who can’t stay at home.

BLUErabbit has solved some issues in education in the past but we are now commited to upscale our service to improve the lives of every single kid out there who requires better learning.

I hope all schoolsl understand the need of a digital engaging software that will help teachers improve learning without them having to be in the room. It’s also really important to understand that no school system can function without teachers. It may work without walls, but not without those caring for learning and developing the content our children need to become better.

Teachers are and will always be the front-line fighters for the learning system. For them, another type of heroes, we will be providing a couple of webinars through the next weeks to help them learn how to increase motivation and engagement in what now will become the new normal for quite a while.

I believe the most important teaching COVID-19 is bringing is that schools will change forever (as the working environment, but that’s another post…) and learning what will help players progress and what won’t is fundamental to ensure our younger generations reach new heights of knowledge.

I hope for the best outcome for humanity. I believe we are all capable of joining forces and defeat this challenge.

#Stayathome and don’t fall in despair. We will come out of this better than before. Humanity has 7.7 billion brains . All of them willing to survive.

May the force be with us.

Gamified Problem solving

What I mean by gamified problem solving is how to break down the solution into a clear loop we must construct to provide a successful gamification system.

This is just a first approach to it and will keep working on it as I feel it’s incomplete, although, it seems to be in the right direction. I will try to be as clear as possible.

The first thing to understand about a gamification system is that the goal is to solve a problem. If your system wasn’t designed for this, you will end up with more obstacles than advantages. So start there.

My loop on gamified problem solving goes something like this:

  • The Goal is to solve a (the) problem(s).
  • Problems are solved by Actions.
  • Actions are executed by Agents.
  • Agents ability is determined by Skill.
  • Skill can be increased with Tools and/or Experience.
  • Tools and Experience are rewards for Progression.
  • Progression is earned by achieving Goals.

In gamification, agents are usually players, however it’s not always the them that execute an action but it can be the system (automated), the Game Master or an NPC.

If you want to reach a solution, you need three legs on that table: Problem, Agents and Actions. Everything else, is glitter. That’s why it’s important to create the loop focusing originally in SOLVING THE PROBLEM.

Once you build a loop with many different components it will help you design better systems making sure you don’t forget details in the process.

We know how hard Gamification Design is. Breaking it down helps with concrete logic to achieve the goal.

Feel free to break my breakdown. It’s really fresh and I know it needs a lot of work, though it’s a good start… I think.

New Logo!

New Logo!

Ok, so we had to update our logo for Copyright purposes.

Here it is, hope you like it… 😀

We alseo changed our slogan. We believe it represents our goals a lot better and we invite you to share it and use it.

#neverstoplearning

#gamification #education

NEW BETA IS UP!

NEW BETA IS UP!

As a new school year draws near in Mexico, we were required to finish up all details and make sure a full set of tutorials are up but also make sure no bugs were around in our new version.

You can try it here! 

Some of the new features actually come from inspiration received during Gamification Europe and needs from Foro Vidanta.

I’ll be covering each of the new features in a separate post but let me list them here:

  • New Looks at Classes dashboard.
  • All bugs clear: We’ve cleared all bugs from the system. If you find one, please report it to [email protected]
  • Level up colors
  • New Item types: Consumables, Key Items and Reward Items
  • Requirements from Key or Reward Items
  • Team Missions are active!
  • Teams have a chat in the class wall
  • Sidequests are working fully and just show for current level
  • Duplicate Quests are possible now.
  • Reward Items work as a collection for the players to complete
  • Achievements now can be obtained in three different ways, limited by amount of players and by deadlines.
  • Quests and Challenges can be assigned to a specific group of players using achievements
  • Quests, Missions and Challenges can now reward players with information using CLUES. This way you can create an Escape Room experience or find hints through the whole school year!
  • The questions in Challenges can have now an image attached to it
  • The Players List now offers a link to the player type results for each enrolled player so the teacher can see the numbers
  • Class Time zone bug has been fixed. Now all deadlines match the setup from the class.
  • You can remove players from within the class edit screen.

Hope you like them.

#gamification of #education for the win!

Back to life

Back to life

Alright. 

So it’s been a while since I posted something. Between life, the universe and everything, it all came out to over 42 things I had to finish.

So for those who think I’m being just “funny”, here is the complete list of what we’ve been woriking on for the past 4 months… 

  1. Setting up things with investor
  2. Fixing bugs in BLUErabbit
  3. Preparing keynote for Gamification Europe Masterclass
  4. Updating all cards fot he Game Master Framework for G.E.M.C.
  5. Translating such cards to spanish
  6. Updating all icons and software to match current design
  7. Talking to lawyers about brand
  8. Setting up new bank accounts
  9. Run around with hands in the air not knowing where to start fixing more bugs in the BLUErabbit
  10. Getting hired to gamify ForoVidanta (upcoming post!)
  11. Update BLUErabbit to make sure it can track social media for FORO VIDANTA
  12. Update Gamification Europe Master Class again to match new discoveries
  13.  Hire someone to help with the development of the gamified content for FORO VIDANTA (not easy here in Mexico but I found one of the best possible people in the planet for such a job)
  14. Go to Puerto Vallarta, run the event and make sure all participants stay focused for 4 days instead of going to the beach (mission accomplished!)
  15. Oh yeah… this is just May… one month in… And another item in the list is: UPDATE BLUErabbit Database to match the new settings
  16. Start designing EDUBADGES again since the client started requiring new features
  17. Start designing HDI system for MOUDUS
  18. Start analyzing all data from FORO VIDANTA
  19. Rehearse Keynote for Gamification Europe
  20. Finish Data analysis for FORO VIDANTA and send to client
  21. Get Paid! (YAAAY!!)
  22. Keep working on Edubadges
  23. Keep working on Moudus
  24. Forget for a while about the Ramp Compass System I want to publish
  25. Stick to the fight. Times get hard as hired developer stops working and stops answering phone… 
  26. Start new DB update with BLUErabbit as new needs come up.
  27. Find a new developer in the meantime
  28. Keep working on the other projects
  29. Fix even more bugs that appear in BLUErabbit
  30. Start focusing in BLUErabbit as a sponsor for GAMICON in October
  31. Get interviewed by Monica Cornetti 
  32. Fly to Europe. Gamification Europe Master Class is ready to go.
  33. We are mid way in to June here… and Wedding in Switzerland
  34. Fly to London for Master Class
  35. Teach my Master Class (Top 10 experiences in lifetime!)
  36. Take Escape room Master Class wiht Michiel Van Eunen
  37. Demo BLUErabbit to a participant
  38. Go to Stonehenge and Greenwich
  39. Fly to Mexico and keep updating BLUErabbit as search for developer fades into darkness
  40. Print material for surprise workshop
  41. Deliver first version of HDI
  42. Deploy latest update of EDUBADGES

Yeah… not even July by the end of those 42 items… so well… as you can see we are running with many things… so the blog had to wait a bit.

However. We are back in business!! 😀

I’m changing the theme in the website to match new things but for the meantime, I’ll update the DOCS and then we will do the theme thingy…

#gamification for the win!! 🙂