The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 2

The #gamification powerhouse - Part 2 The dream team continues Continuing from this post… so many to mention but I will pull this off. Toby Beresford taught me many things in one night. What we are doing MATTERS. Not that I didn’t believe in it, but he...
The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 1

The #gamification powerhouse - Part 1 Something like the dream team but made of experts from the industry Always after such a huge event filled with all experts from around the world, keeping the momentum of such a trend as #gamification, #engagement can’t be...
How not to gamify a classroom – Explained

How NOT to gamify a classroom

How NOT to gamify a classroom A keynote with some tips that will help teachers add #gamification to their classes with less mistakes Applying #gamification to a class will always be a good challenge. It doesn’t matter how good a Dungeon Master you are, you will...
Learning from games – Diablo III

Learning from games – Diablo III

Diablo III Learning from games   The core idea of gamification is take from games the best concepts and use them in real-life/non-game contexts. Learning from games is the best thing we can do as experts, as we cannot hope to reveal all the secrets on EVERY...

Gamifcation Europe is coming!

#Gamifcation Europe is coming! - Expectation - For some of us, being part of the #gamification industry creates a lot of expectation from the world. We want engaging experiences and strong audiences and fun EVERYWHERE. Learning that this year the Gamification World...