Everything above in one build. This walks through designing "Launch Week" — a two-week new-hire onboarding Adventure for a mid-sized company — touching nearly every feature covered in this guide, in the order a Game Master would actually reach for them.
The Brief
Forty new hires across three departments, starting the same Monday. Goal: get everyone through company basics, department-specific training, and one in-person orientation day, with enough structure that HR can see who's on track without babysitting anyone.
Day 1 — The Map & the First Milestones
Start from a blank Adventure rather than a template — this program is specific enough to build fresh. Lay out the Journey Map in two Tabis: "Week One: Company Basics" and "Week Two: Department Deep-Dive," with Week Two locked until Week One's core Milestones are finished. Add a welcome Milestone first ("Welcome to the Company") — pure delivered content, zero friction on day one.
Building the Steps
Inside the welcome Milestone: a Choose Nickname step, a Dialogue step introducing the CEO character, and a Video step touring the office. The next Milestone, "Tell Us About You," uses an Open Text step with a 50-word minimum plus an Upload Image step for a profile photo. A short Challenge on company policy follows — a real question bank with a pass threshold, not a Milestone.
Rewards, Ranks & the Shop
Every Milestone pays XP and a little BLOO. Three Rank achievements track overall progress — New Hire → Onboarded → Launch-Ready — each triggering automatically at a level threshold. The Item Shop carries a handful of Consumable items (an extra Challenge attempt) and one Reward item (a cosmetic company-swag badge) — nothing that trivializes the actual content.
Guilds for the Cohort
All forty new hires get bulk-enrolled with guild assignment by department — three guilds, capacity roughly even. A department-level leaderboard turns "finish onboarding" into a bit of friendly competition without pitting individuals against each other.
The Branch: Choose Your Track
Week Two opens with a Branch Choice step — Engineering, Sales, or Operations. The choice is permanent, and every Milestone from that point on is gated to the matching track, so nobody wades through training content irrelevant to their actual role.
The In-Person Checkpoint (QR Code)
Wednesday of Week One is an in-person orientation day. The "Attended Orientation" Milestone exists purely as a QR code checkpoint at the door — scan on the way in, Milestone complete, no submission required. It's the one deliberate bypass in the whole design, and it's the right call here.
Keeping It Alive Week Two
An announcement posts the moment Week One's Tabi fully unlocks Week Two for the cohort, and a second one midway through calls out the department leaderboard standings. Open Text steps in Week Two get AI-assisted feedback turned on, so HR is reviewing already-revised answers instead of first drafts.
What Shipped
Two Tabis, roughly a dozen Milestones plus two Challenges, a dozen different Step types, a rank ladder, three guilds, a small shop, one branch, one QR checkpoint, and two announcements — built and published before the Monday start date, ready to hand off to HR without a single line of code.