The Wall
The Wall is your Adventure's shared message board. It's in the menu when the Adventure's Wall / Social feature is on, and it has four channels:
- Public — everyone enrolled reads and posts here. This is where announcements for the whole cohort belong.
- Guilds — one tab for every guild channel. It opens a searchable picker; choose a guild and the post button becomes Post to that guild. A player in exactly one guild goes straight into its channel. Players only see guilds they belong to; staff see them all.
- System — the staff channel, seen only by GMs, NPCs and admins.
- Messages — private one-to-one conversations. Players can also start one from someone's Garden profile.
Watch out for PA Post. On the Public tab, staff see two buttons: Post and PA Post. PA Post publishes to System, which players can't see. For anything players need to read, press Post.
GMs and admins can remove any post with its trash button, and the feed refreshes by itself while it's open. Every post also counts for a Garden mission that asks players to post on the Wall.
The activity logs that used to sit on the Wall have a page of their own; the Wall's Activity tab takes you there. See Activity Logs.
What Belongs in an Announcement
Good candidates: a new Tabi or chapter just opened for everyone, a guild leaderboard shift worth calling out, a reminder that a deadline is approaching, a shout-out to a player's achievement. Anything genuinely relevant to the whole cohort. A one-to-one message belongs in Messages instead.
Keeping Momentum Between Sessions
Self-paced Adventures lose momentum fastest in the gap between live sessions or milestones. A short post timed to land a few days after a deadline, or right as a new chapter opens, does more for completion rates than almost any content change: it's a nudge, not a rebuild.
A Wall post waits for players until they next log in. For people who aren't coming back on their own, send an email campaign as well.
A Simple Cadence That Works
For a multi-week program: one announcement at kickoff, one at the midpoint calling out standings, and one heading into the final stretch. Add ad hoc ones for anything time-sensitive, but a predictable, light cadence beats either silence or noise.