Beyond one-off campaigns, you can set up rules that watch your players and email the right ones automatically — "remind anyone who hasn't logged in for 5 days," "congratulate anyone who just earned the Pilot achievement," "nudge anyone falling behind pace." A rule lives on your Adventure's template, so every cohort you run from it uses the same rule.
Who a Rule Matches
Pick from guild membership, a profile answer, an achievement or path, an item held, a milestone completed, level, XP, percent of the journey finished, days since last visit, or whether a player is behind the pace schedule or behind their guild. Combine several conditions with "match all" or "match any."
The Pace Schedule
Set simple checkpoints like "by the end of week 2, players should be at level 5 and 40% done." Nobody counts as behind until that week has actually passed.
Sends by Itself, or Asks First
You choose per rule. A rule that asks first builds today's list and waits for a GM to approve it before anything goes out; a new rule always starts in ask-first mode. A player who matches several rules on the same day only gets one automatic email, so nobody's inbox gets flooded.
Players Can Turn These Off
Every automatic email includes an unsubscribe link, and players can also switch automatic emails on or off per Adventure from My Account → Emails. This never affects a campaign you send by hand.
New Merge Tags for Rules
{{expected_level}} and {{expected_completion}} (from the pace schedule) and {{guild_completion}} (the player's guildmates' average progress) are available alongside the usual set. See Personalising Text with Player Tokens.