A certificate is the printable thing a player takes away from an Adventure. It's content the Adventure carries, like milestones and achievements, and an Adventure can carry as many as you like: one for finishing, one for reaching a level, one for a guild. Each has its own wording and numbers, and each unlocks on its own conditions.
You'll find them on the Certificates tab of Manage Content.
Creating a Certificate
Press New certificate. The editor has four sections:
- Settings
- Name — internal, and what the player sees on their shelf.
- Headline — the large line printed across the document. Left empty, it reads "Certificate of participation".
- Awarded to — The player, or Their guild.
- Status — Published or Draft.
- Order — lowest first, where an Adventure has several.
- Numbers to print — any of Level, XP, BLOO and Energy (Energy only prints when the Adventure has Energy Points (EP) switched on). Also Show the player's badge.
- Content — the paragraph under the recipient's name. Tokens work here, such as
{{ player.first }},{{ progress.level }},{{ guild.name }}or{{ adventure.title }}, so one certificate can speak to everybody. See Player Tokens. - Branding — a Logo and a Signature (printed bottom-right), both per certificate. Left empty, a guild certificate falls back to the guild's own logo, and a player certificate prints without one.
Press Create certificate. The Unlocks section appears once the certificate exists.
When It Unlocks
A certificate with no conditions is open from the start: every player can print it right away. Add conditions and it stays locked until the player meets all of them. There's no separate "available immediately" switch; the condition list is the only answer. Clear the list and save, and a gated certificate becomes open again.
Certificates use the same Conditions engine as achievements and tasks: level, XP, journey percentage, milestones or Tabis completed, a specific milestone or Tabi, purchases, items used, achievements held, guild level and size, and Blooms. Counters can look at a rolling time window. See Conditions: When Things Unlock for the full list.
Players see a locked certificate on their Achievements page with what's missing and, where it can tell, where they stand: "Reach level 9 — you're at level 5". That sentence comes from the same engine that evaluates the rule, so the hint and the gate can't disagree. The certificate page itself refuses to open a certificate a player hasn't unlocked, so sharing the link doesn't get around the conditions.
Guild Certificates
Set Awarded to to Their guild and the certificate is made out to the team. It reads "Awarded to the team" with the guild's name, and prints the guild's numbers plus its member count. Those numbers are worked out live from the members when the certificate is opened: totals for XP, BLOO and energy, and the members' average for level, so one strong member can't speak for everyone. Players who aren't in a guild aren't shown guild certificates at all, rather than seeing one locked forever.
Conditions are checked for the player opening the certificate. The guild conditions ("Your guild reaches level 5", "Your guild reaches 8 members") are the natural fit here.
The Display Badge
With Show the player's badge ticked, the certificate prints the badge the player has chosen to be represented by, or their current rank if they haven't chosen. Players pick it with Badge shown on it on their Achievements page, from the badges and ranks they hold (paths are left out). It's stored separately from their rank, so levelling up never overrides their choice.
Print Layout
You don't design the layout. Every certificate uses the same fixed, print-safe design, sized for US Letter landscape, and only the document itself reaches paper. From top to bottom: the logo, headline, recipient, badge, your paragraph, the chosen numbers, then the Adventure's name and dates beside the signature. The dates are the Adventure's Start and End dates from the General tab of Adventure Settings. Players press Print or save as PDF.
Certificates used to be set up from a Certificate Settings panel in Adventure Settings. That panel is gone: each certificate now carries its own logo and signature.
Managing Certificates
The Certificates tab lists Published, Drafts and Trash, showing who each certificate is for, which numbers it prints, and whether it's open from the start or how many conditions gate it. You can search, filter to player or guild certificates, and sort by name. Each row has:
- Edit
- Preview — opens the printable page. Staff can preview a certificate they haven't unlocked themselves.
- Unpublish / Publish, and Trash
- In Trash: Restore, or Delete for good, which removes its conditions too.
Hiding Locked Certificates
By default, players see every certificate on their Achievements page, with locked ones dimmed and a list of what's still missing. Hide Certificates, on the Features tab of Adventure Settings, keeps locked certificates off players' Achievements pages until they're unlocked. Staff always see all of them. At the moment this only takes effect when Hide Achievements is also switched on.
Templates and Cohorts
Certificates are authored on the template and shared live with every cohort. What they measure — a player's level, a guild's members — is always read from the cohort the player is in.