Stats is where you see how a whole cohort is doing: who's active, where people stall, what they earn and buy, and how long they actually spend. Open it from Stats in the Admin Tools menu (NPCs find it under Surveillance). GMs, NPCs and admins see the full dashboard. Only players are counted, so staff testing the Adventure don't skew the numbers.
Adventure Dashboard
Four headline figures: Total Players, Active in the last 7 days, average XP against the XP available, and overall Completion.
Time in App
How long players really spend, measured from a heartbeat the app sends while a player has an Adventure open. It only counts while the tab is in front, and one late ping can't add more than a short slice, so a laptop left asleep doesn't inflate anything. You get Avg. Session Length and Avg. Total Time / Player. Until there's data, the panel says it's collecting.
Underneath is a separate, clearly labelled estimate for the last 90 days, worked out from the gaps between logged actions. It undercounts reading and idle time, so it's never blended into the real figures. It's there for time before the heartbeat existed.
Milestone Funnel
A chart of enrolled players against completions per milestone, eight milestones at a time. It's usually the fastest way to spot a confusing or too-difficult milestone. See the full funnel opens Milestone Funnel Details, its own page: the whole funnel at once, scrollable, and narrowed with the View filter to All Milestones, a single Tabi or a single level. It also shows how many are enrolled and what share have logged in and been active in the last 7 days.
Activity and Engagement
- XP Distribution — how XP is spread across the cohort.
- Daily Active Users — the last 30 days by default. Set a date range and press Apply, or reset it.
- Tabi Completion Rate — how far the cohort is through each chapter.
- Engagement Overview — the cohort's average engagement score out of 100, and how many players are On Fire, Active, Moderate, Cooling Off, Dormant or have Never Logged In.
- Engagement Breakdown — the average of each part of that score: Recency, Frequency (milestones in the last 30 days), Completion, Progression (level against the top level) and Economy (Item Shop activity).
Engagement by Segment
The Workforce Engagement panel splits the cohort by any Player Meta field you've marked Segment in the Player Meta Manager: department, region, whatever your roster carries. Pick the field from the dropdown to see each group's size, average engagement score and average completion. It also says what share of players have data for that field. See Managing Your Player Roster for setting fields up.
Drill-Downs
Each of these is a searchable, sortable table with a page size. Click a row to open the detail:
- Achievements — how many players have each one and what share that is. The detail lists who has it and who doesn't.
- Random Encounters — shown when Energy Points (EP) is switched on. For each encounter: its kind (Crisis or Opportunity), how many faced it, how many resolved it, and the average cost. The detail, What they chose, splits the cohort by option, with how many picked each, the BLOO and energy it cost them, and who is still facing it. See Random Encounters.
- Profiles — shown when Profile Tests is switched on. For each profile: traits, questions, how many players have a reading, their average answers, and the most common headline. The detail shows the cohort average per trait and what people came out as. See Profile Tests.
- Item Purchases — purchases and total BLOO spent per item. The detail lists each purchase by player, date and amount.
Players
The full roster, searchable across everyone rather than just the page you're on, and sortable by XP, BLOO, completion and last active. Click a player to load their personal dashboard in the panel below: the same Overview they see in their own Journal, with their engagement, charts, milestone and Tabi progress, achievements and guild.
Cooper
At the bottom, a view of how the in-app assistant is being used across every Adventure you manage, not just this one. It shows questions asked, conversations, players reached, questions per conversation and the share of enrolled players who've asked something. Charts show the last 30 days and the busiest hours, and a table breaks it down per Adventure. It shows counts only, never what anyone asked. If Cooper isn't switched on for this Adventure, the section says so rather than showing zeroes.
Where Other Reports Live
- Activity Logs — the searchable audit table, which now has its own page (it used to sit on the Wall).
- Case Study & Video Reporting — every case-study attempt, and who watched which video.
- Reviewing & Grading Submissions in Bulk — how the A.I. graded a milestone.
Using This to Improve Your Adventure
The dashboard works best as a feedback loop, not just a report. Find the milestone with the biggest drop-off, revisit its difficulty or clarity, then watch the funnel for the next cohort. Small changes to unlock requirements or step difficulty often move the numbers more than a full content rewrite.