Updating Docs

OMG! Updating the docs is a lot harder than I thought. So far you can check the documentation for the following sections: Overview Classes Class Players List Quests Sidequests Missions Levels Now, the LEVELS part of it is HARD, so if you have questions or suggestions...

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#Fiero

As a #gamification designer, part of my job is to explain how people reach the fiero state. "It is the natural consequence of FLOW" I used to say. However, how often do we experience FLOW? Even being aware of its existence, for FLOW to actually work and for #fiero to...

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How NOT to gamify a classroom

Applying #gamification to a class will always be a good challenge. It doesn't matter how good a Dungeon Master you are, you will always find it more challenging that you accounted for. I hope that this 10 tips on how NOT to gamify a classroom will help teachers out...

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Learning from games – Diablo III

  The core idea of gamification is take from games the best concepts and use them in real-life/non-game contexts. Learning from games is the best thing we can do as experts, as we cannot hope to reveal all the secrets on EVERY single game or think we can possibly...

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