App 2.0 release details!

  App V2.0 Release Details. As you know, we always try to improve BLUErabbit into the best tool available for teachers to implement #gamification into their classes. As a result, we are releasing our new version officially. There are some important changes we...

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How school should be

The point is simple. We want BLUErabbit to make all schools like this one. The concept is so fantastic many ideas went through our heads and will be working towards them. The #gamification of #education is actually possible. It's not a matter of hopes and dreams....

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Games aren’t always fair

Ok, first of all, I DIDN'T write the article, I'm just posting this short review as a reference. It's so good, any #gamification designer must read and be aware of these flaws before building ANYTHING! Full Article:...

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Why #gamification matters

I am watching the new Netflix series "Dad of Light" which shows a kid whose Dad just got retired and uses Final Fantasy XIV (a MMORPG game) to try and connect with him. The kid gives his dad a PS4 and a FFXIV game as a gift. I won't spoil anything. I'm also only on...

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Deepest RAMP analysis

Yes, I know... more crazy stuff?  Just a deeper analysis and an explanation on where this is taking my frameworks 🙂 Now, you can download the image on the left and give it a try. The idea here is to start some combinations on the player types. Not that it will...

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A deeper RAMP analysis

Ok, So what's with this image: I was talking with #gamification guru Roman Racwitz during his last visit to Mexico about how I believe that Purpose is the most important component in RAMP. He then countered by saying that Mastery is better. In the end we both agreed...

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A sweet Milestone

Well, we just found this: Our logo shows up when people look for BLUErabbit in google images. It wasn't there a couple of days ago! 😀 Thanks for using BLUErabbit! Let's keep putting #gamification in every...

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RAMP analysis

Ok, so what's the deal with RAMP. It stands for Relatedness, Autonomy, Mastery and Purpose. The four most important concepts of a #gamification strategy. However it's not just that simple. Experts all around the world have proposed several explanations on it. It comes...

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Using the 4K2F to test your design

4K2F Despite what some #Gamification experts (yes, I'm talking to you Andzrej) fun is an important element. NOW... Andzrej Marczewski is NOT wrong: Fun must be experienced as a consequence of the experience. Do not FORCE it. So, how do you design for it? Nicole...

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Testing your design

Knowing you are doing the right thing in #Gamification is really hard when you don't have the right tools at hand. Now, the first thing you should keep in mind are your KPIs. These little guys will tell if ANY project is going in the right direction, however, one...

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