The shortest route from nothing to a journey players can open. Each step links to the page that covers it in depth.
1. Start From Scratch or From a Template
On My Adventures, New Adventure gives you an empty adventure to build from zero. From a Template opens the Template Library: the published templates on your platform, each card showing who made it, how many milestones, achievements, items and chapters it holds, and how many adventures already use it. Press Use this template to create your adventure from one.
An adventure made from a template isn't a copy. It gets its own players, guilds and progress, while the milestones, achievements and items stay shared with the template — so improving the template improves every adventure built from it. If you want an independent copy you can change freely, use Duplicate on Manage Adventures instead. See Adventure Templates & Scaling Cohorts.
Whether you see either button depends on your platform's settings; if one is missing, ask your platform admin.
2. Set the Basics
Open Adventure Settings from the menu's Admin Tools. On General, give the adventure its name, dates, image and colour. Then go to Features and switch on what you plan to use — Challenges, the Item Shop, Guilds, Tasks, the Garden and the rest. A lot of what follows, from map widgets to menu entries, only appears for features that are on. Every tab is described in The Complete Adventure Settings Reference.
3. Create Milestones and Challenges
Add Mechanics in the menu has New Milestone and New Challenge. Make a Milestone when you're giving players knowledge and a Challenge when you're testing it. A milestone is built from Steps — dialogue, video, questions, uploads and more — in the order players meet them. See How to Build a Milestone, Step by Step and Challenges.
4. Set Rewards and Unlock Rules
On a milestone's Mechanics tab, set which Tabi it belongs to, its level, what it pays in XP and BLOO (and EP, if the adventure uses Energy), and a start date and deadline if it has them. Tick Optional for an extra that shouldn't count toward finishing its chapter.
The Advanced tab holds the extras: a Skill reward for the Garden, an Item Reward, an Achievement Reward, and Conditions — other milestones, achievements, a key item or thresholds a player must meet before it unlocks. Conditions become available once the milestone has been saved. See Designing Milestones and Conditions.
5. Group Milestones Into Chapters
A Tabi is a chapter: one tile on the map that opens onto its milestones, with its own progress bar and its own unlock rule. Build them in the Tabi editor — the name and artwork, which Tabis must be finished first, and which milestones it holds. A Tabi can also carry artwork that evolves as each player progresses; see Evolving Tabis & the Scene Builder.
6. Lay Out the Map
Open Journey Builder from Admin Tools. Drag milestones and Tabis to where they belong — new ones all start in the same spot, so at first they may sit on top of each other. The palette along the top adds everything else: graphics, text, live widgets such as a leaderboard or a Tasks panel, single task hexagons and shortcut buttons, each at a depth of your choosing. Positions save when you let go. See The Journey Builder: Designing the Map.
7. Check It, Then Invite People
View journey in the Journey Builder opens the live map in a new tab. Only milestones with the Publish status appear on it; drafts stay out of sight until you publish them. When it looks right, move on to enrolling players.