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Designing Milestones — Rewards & Unlock Rules

A Milestone is the unit of design in BLUERABBIT: the thing you're actually placing on the Journey Map. Before you touch a single Step, decide what you're building and what it takes to unlock and complete it.

Examples in this guide are drawn from a single running example. See Meet "Launch Week" for the adventure referenced throughout.

First Decision: Give Knowledge, or Test It

There are two things you can put on the map, and the choice is that simple:

If you're not sure, ask whether a player could plausibly fail. If yes, it's a Challenge. If they just need to go through it, it's a Milestone.

The Basics

The builder's Basic tab holds the Milestone's Name, Color, Icon and Main Image (required), which is the badge that represents it on the map. It also holds Autoload?.

Autoload: "Do This First"

Set Autoload? to Yes and a player who opens the adventure is taken straight into this Milestone instead of landing on the map. Use it for an onboarding briefing, a debrief that has come due, or the follow-up an encounter set up. The priority is fixed:

  1. An encounter the player is in the middle of always comes first.
  2. A freshly dealt hand of encounter cards comes next, so the draw isn't lost.
  3. Only then does an autoload Milestone take over.

Autoload never traps anyone. A Milestone the player can't play yet (level too low, requirements unmet, outside its dates) is skipped, and once they finish it, it stops firing. Game Masters and admins are never redirected. If several autoload Milestones are open to a player, the first one in journey order wins.

Mechanics

Setting the Unlock Requirements

Everything that gates a Milestone beyond its level and dates lives in one place: the Conditions drawer on the Advanced tab. It slides in from the right and holds:

The drawer saves on its own with Save Conditions, and it stays disabled until the Milestone has been saved once. A player has to meet everything you set; an empty drawer means "available from day one", so nothing is locked unless you lock it. See Conditions — When Things Unlock for how thresholds work across the app.

Rewards: XP, BLOO, and Beyond

XP, BLOO and EP are set on the Mechanics tab. The Advanced tab adds three more, each optional:

The two reward drawers are saved when you press Update Milestone. Individual Steps can pay out on their own too. Keep the XP curve roughly consistent across Milestones of similar effort, or levelling will feel arbitrary to players comparing notes.

Content: What Players Read

Leave either message blank and standard wording is used.

Paths

If your Adventure uses paths or ranks, the builder's bottom bar has a path menu. A Milestone can be left on All paths or restricted to a single one, so players on the Engineering track never see the Sales content. See Branching & Prerequisites.

Grading and When Rewards Land

Grading is set once per adventure, not per Milestone. It lives in the Resource Mechanics panel on the General tab of Adventure Settings:

After Grading applies to Challenges too. A passed Challenge pays its XP and EP, and its BLOO is scaled by the score of the attempt that passed. Challenges also add their own layer on top (questions per attempt, answers to win, a time limit, attempt caps and costs); see Challenges — Concept.

Status, and What Counts Toward a Chapter

The status menu in the builder's bottom bar offers four options:

Locked Milestones still count toward their Tabi's completion and toward every player's journey progress. So does Hidden content, which the Manage Content dashboard counts alongside Locked. A locked Milestone is work you've paused, not work you've removed, so a chapter holding one stays open until the Milestone is either finished or moved to Draft. Only drafts, trashed Milestones and anything marked Optional are left out of the count.

Reuse

Duplicate in the bottom bar copies a Milestone with all of its Steps (or a Challenge with all of its questions) into the same adventure or a different one, so a well-built Milestone becomes a template you reuse rather than rebuild.

Where to go next: How to Build a Milestone, Step by Step — the actual authoring flow, start to finish.

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