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Setup Docs

Setting Up Your Skills Catalog

Skills are yours to define, per adventure. Everything in the Garden runs off this catalogue: hexagon colours, help request tags, endorsements, gifts, Task and Mission rewards. It's worth setting up deliberately before players arrive.

You'll find it on the Skills tab of Manage Content. Press New Skill to add one.

One Catalogue for a Template and Its Cohorts

The skill catalogue belongs to the template adventure, and every cohort made from it shares it. Editing the Skills tab from a cohort edits the template's catalogue, so the change shows in every cohort at once. Players' levels are separate: each cohort keeps its own. See Adventure Templates & Cohorts.

What Each Skill Carries

Each row shows the skill's name and badges for what matters at a glance: Max level, Endorsable, Draft if it isn't published, and how many Tasks pay Blooms into it. Everything else is behind Quick Edit. Press Save when you're done.

The toolbar above the list searches by name, filters to Published or Drafts, and sorts by default order, name, or how many Tasks use each skill.

Designing a Good Catalogue

Write real descriptions. A skill called "Resilience" with no explanation means whatever each player assumes. A sentence of definition makes endorsements consistent across your whole roster.

Keep it to competencies people can recognise in each other. If a player can't tell whether a colleague showed it, they won't endorse it, and the skill stays empty.

Give distinct colours. Twelve skills in twelve shades of blue produce a Garden nobody can read.

Be careful with gate skills. Any published skill can be endorsed and gifted today, and asking for help earns a Bloom in the skill asked about. A skill with a max level of 1 can be reached through those routes as well as through the Journey.

Renaming Rather Than Deleting

If you're reworking a catalogue that's already in use, rename existing skills instead of deleting and recreating them. Every Bloom ever awarded is tied to the skill it was given in. Rename it and that history follows the new name. Delete it and the points players earned are left pointing at a skill that no longer exists.

Wiring Skills Into the Adventure

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