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Skills & Blooms Explained

Skills and Blooms are the two ideas the whole Garden rests on. They're simpler than they first look, because they're really the same thing seen from two directions.

Skills

Every adventure has its own catalogue of skills, set up by your Game Master. A skill can be a broad competency ("Communication and Listening", "Problem Solving") or a narrow capability ("Mentor"). Each has its own colour, and many have an icon or image and a short description. Hover a skill chip in the Garden to read what it means.

You hold a level in each skill, and that level is simply a count: one Bloom in a skill is one level in it. No weighting, no decay, no formula. Twenty Blooms in Resilience is level 20 in Resilience. Each skill has a maximum level set by your Game Master, and Blooms past it don't raise it any further.

Your highest skill is your master skill, and it sets your hexagon's colour in the Garden. If two skills are tied at the top, the app picks one consistently.

Blooms

Blooms are recognition made countable. A Bloom is always awarded in a specific skill, which is why receiving them builds a real picture of what you're known for rather than one meaningless score.

Blooms reach you in several ways:

Instant or Claimed

Most Blooms land the moment they're earned. Three kinds wait for you instead: Mission rewards, approved help, and group awards from your Game Master. They arrive in Rewards in the Garden dock, each with a button such as Claim 2 Blooms. Your skill level only goes up when you press it.

Seeing Your Skills

Every grant is recorded permanently with its source. Nothing about your skill levels is guesswork.

What Blooms Can Unlock

Your Game Master can use Blooms as a requirement elsewhere in the adventure: an achievement that's granted once you reach a level in a skill, a Task that completes when you do, or a chapter of the Journey whose artwork grows with your Blooms.

Why It's Built This Way

Because it's the honest version. A generic points score tells you someone is active. A skill level tells you what they're actually good at, who thought so, and when. It also makes the Garden's colours mean something real rather than being a palette.

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