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Garden Missions

Missions are how you improve your Garden. Where a Task makes you better, a Mission makes the relationships around you better — it's a nudge to reach out, connect, and do the social things you might otherwise put off. Missions pay out in Blooms.

The shortest version: helping yourself is a Task. Helping someone else is a Mission.

Missions are separate from Journey milestones — nothing on the map completes one. Only real interaction with real people does.

What a Mission Asks Of You

A Mission sets a target over a window of time. The wording is your Game Master's, but every Mission is one of three things:

Where Missions Come From

The most important ones come from other players. When someone posts a help request in a particular Skill, that need is what a Mission is made of — real demand from a real person, matched to people who can actually meet it. Missions aren't busywork invented by the system; they're the Garden telling you where you're needed.

What Isn't a Mission

Endorsing and gifting Blooms are never Missions. They're things you do because you mean them, not chores you get paid for — and your gift Blooms are a limited, personal thing. Nothing in the Garden will ever ask you to spend them to complete something.

Tracking and Rewards

Open the Missions panel from the dock to see what's active and how far along you are. Progress is measured against your real interaction history — you don't tick anything off manually, it counts what you actually did.

Completing a Mission awards Blooms, and can award them in a specific Skill your Game Master chooses.

Finding Someone To Help

Help-matching works off live supply and demand rather than a fixed list: open help requests tagged with Skills you actually hold. That means the people the Garden points you toward are people you're genuinely positioned to help.

Where To Go Next