Tasks are how you improve yourself. They're the Garden's mechanic for getting better at something: build a habit, practise a skill, do the thing you said you'd do. They pay out in your own progression: XP, BLOO, energy and skill levels.
That's the whole difference between the Garden's two mechanics:
- Tasks improve you. You get better, you level up, your skills grow.
- Missions improve your Garden. You reach out to other people, and the relationships around you get healthier.
The shortest version: helping yourself is a Task. Helping someone else is a Mission.
What a Task Looks Like
Your Game Master writes Tasks. Each has instructions, its rewards, and a badge showing how often you can do it:
- One time: do it once, and it's done.
- Unlimited: repeat it as often as you like.
- Every … (for example, Every 1d for once a day): repeatable, with a wait between goes. A countdown ring on the card shows exactly when it's back.
How a Task Completes
Some Tasks you complete yourself. Others notice what you did and complete on their own:
- Press Complete: the honour system. You did the thing, you say so.
- Scan a QR code: proof you were physically somewhere. The card may show the code, or it may say "Find the QR code and scan it to complete this task", because the code is only displayed somewhere you have to go. These Tasks repeat, and after the wait you scan again to do it again. If your Game Master replaces a code, older photos of it stop working.
- Finish any milestone: completes the next time you finish anything on the Journey.
- Finish one particular milestone: tied to one piece of content.
- Log in each day: the habit mechanic. It completes on your first visit of the day.
- Meet a set of requirements: "Completes itself the moment you meet the requirements". For example, reach a level, or finish three milestones within seven days. See Conditions.
Tasks on a Clock
Some Tasks give you a set time to finish. They show a button such as Start — 5d to finish. The clock is yours, starting when you press Start, so someone who reaches the Task a week after you still gets the full time.
- You can't complete it until you've pressed Start. Pressing it again doesn't restart the clock.
- While it runs, the card counts down the time left to finish.
- On a Task that completes when you meet requirements, only progress made after you pressed Start counts.
- If time runs out, nothing is paid. Depending on the Task, you can start again, or it was a single attempt and the card says Missed.
What You Get
A Task can pay any mix of:
- XP and BLOO, the same Journey currencies everything else pays
- Energy, which is how you win back what you spend in encounters
- Blooms in one skill, which is what ties Tasks to the Garden: doing the work raises the skill you're known for, and that's what colours your hexagon
When a Task pays out, a panel shows exactly what you earned. Task rewards land straight away, with nothing to claim.
Where to Find Them
- The Tasks panel in the Garden dock shows a few at a time, with the ones you can do now first, and a View all link to the full Tasks page.
- The Tasks page also has its own entry in the menu when your adventure uses Tasks.
- On the Journey map, your Game Master may place a Tasks list, or draw a single Task as a hexagon. Click the hexagon to open the same card. It shows whether the Task is ready, waiting, on the clock or done.
Your organization may use a different name for Tasks. They work the same way.
Related
- Garden Missions: the other half, growing the Garden rather than yourself
- Skills & Blooms Explained: what the rewards actually mean
- QR Codes