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Understanding XP, BLOO & EP

BLUERABBIT tracks your progress with three separate currencies. They look similar at a glance but do very different jobs — organizations can relabel all three to fit their own theme, but the mechanics underneath stay the same.

XP — Experience Points

XP only ever goes up. You earn it from completing milestones, steps, and achievements, and it drives your Level against a threshold table your organization sets. Leveling up can unlock new content on the Journey Map and can trigger achievements automatically — it's your clean, at-a-glance answer to "how am I doing?"

BLOO — Your Spendable Currency

BLOO is the opposite of XP: it goes up and down. You earn it as a milestone or achievement reward, then spend it in the Item Shop on consumables, keys, and rewards — or use it to unlock a milestone early instead of waiting on a prerequisite. Think of it as your answer to "what can I do right now?"

EP — Energy Points

EP gates Random Encounters (pop-up quiz or challenge events) and Objectives. Everyone starts with 100, and the cap scales up with your level. If you run out, you'll see a prompt to recharge before you can continue — usually via the lightning-bolt icon in the top corner of the map.

How They Work Together

A typical loop looks like: complete a milestone → earn XP (progress) and BLOO (currency) → spend some BLOO in the shop or save it to unlock something early → keep an eye on EP so you don't get locked out of an Encounter mid-session. None of the three substitutes for another — that separation is deliberate, so "am I progressing" and "what can I afford" never get muddled into one number.