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Giving Blooms — Endorsements and Gifts

There are two ways to recognise another player, and they're deliberately different. Click anyone in the Garden to open their drawer, and you'll find both.

Award Blooms (Endorsement)

Pick a skill from the list and press Award Blooms. This is your everyday recognition: "Maria genuinely helped me with this."

The 24 hours are per person and per skill. You can endorse the same colleague for a different skill on the same day, and endorse as many different people as you like.

Gift a Bloom

Gifts are the scarce version, and scarcity is the point.

Your remaining balance shows next to Gift a Bloom in anyone's drawer, in your own drawer under Blooms to give, and in your profile box. When you run out, the button is replaced by "You're out of Blooms to give right now."

The Gift button is amber and the endorsement button is green, so you never mistake a limited gift for an unlimited endorsement.

Running Out

Twenty is meant to make you think about who deserves one. Because they're finite, a gifted Bloom carries weight an endorsement doesn't: you gave something up to send it.

Gift Blooms don't refill on their own. Nothing tops them up on a timer or for completing anything. Your Game Master can reset your balance, and that's the only way to get more today.

What Else They Count For

Both are real contact with that person, so their hexagon comes back to full colour in your Garden. Your Game Master may also run a Mission that counts endorsements or gifts. If a Mission asks you to gift, those gifts still come out of your own 20.

Every endorsement and gift you receive is listed in your Journal's Skill History, with who sent it.

Which Should You Use?

Endorse freely. It's the low-effort way to keep recognition flowing, and the 24-hour rule already stops it becoming noise. Save gifts for the moments that genuinely stood out.

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