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Setup Docs

The Complete Adventure Settings Reference

Adventure Settings is where an Adventure's own configuration lives. Open it from Admin Tools → Adventure Settings; inside a cohort, Template Settings opens the template's. Its sections are listed in a rail down the left side of the page (on a narrow window they become a row of tabs across the top); click one to jump to it. Most settings are saved together with Update Adventure in the bar at the bottom, next to the Publish / Draft / Trash status. A few tools act on their own buttons: the A.I. key, Tremendous, Reset and the player tools.

This page walks every section. Some have their own guides: Customizing Currencies, Ranks & Rewards, Managing Your Player Roster, Setting Up AI Grading & Gift Card Rewards and Customizing Your Taskbar & Branding.

General

General Settings

Core Mechanics

Time Mechanics

Resource Mechanics

Cooper

Cooper Context is the Adventure's knowledge base for Cooper, the in-app assistant. Players never see it. Use it for everything Cooper can't work out from the Adventure itself: what the program is for, who the players are, house rules, dates, who to contact, and the words your organization actually uses. Cooper reads it on every conversation and treats it as authoritative. Write for the assistant, not for the player, and don't put answers, codes or solutions here. Cooper reads the first 20,000 characters (after formatting is stripped), so keep it within that. This field used to be the Adventure Intro; the welcome screen it fed is gone.

Cooper's Character gives the assistant a different name, face and voice for this Adventure:

Anything you leave blank uses the platform default from Sys Config. A cohort uses its template's character unless it sets its own.

Reset

Shown once the Adventure exists. Both act on every player at once:

Ranks

Adventure Ranks is the rank ladder: a table of levels, each tied to an achievement. When a player reaches the level, they're shown a special message and given that achievement as their rank. Add rows with Add Rank; if the Adventure has no rank achievements yet, Create the first rank starts one. See Achievements, Paths & Ranks.

Players

The Enrolled Players table (searchable, filterable by role, 25 to all per page) with each person's Player / GM / NPC switch, a link to their journal and a two-click Remove, followed by Add Players (the CSV import) and Add Single Player (search). See Enrolling Players & Assigning Roles.

Features

One table of switches and values, with All On and All Off buttons. It opens with five Adventure settings:

Then the Adventure's features. A standard installation has twenty (a platform admin can rename them or add more):

Switching a feature off takes it out of the menu and the screens it drives; switching Energy Points (EP) off removes EP everywhere. In a cohort, features are read from the template, so set them there.

Map or List? There's no per-Adventure setting for which Journey view players get. A player's first visit opens whichever view the platform's Default Journey View names (a Sys Config setting); after that, each player's own last choice sticks.

A.I.

A.I. Content Validation holds the Adventure's Claude API key, which enables A.I. checks on Open Text steps. The key is stored encrypted and never shown back to you: the field only says whether one is set. Type a new one and press Save Key to replace it; leaving the field blank changes nothing. Test Key makes one real call and reports whose key answered, and Remove Key clears it. A cohort with no key of its own uses its template's, and the tab says so. See Setting Up AI Grading & Gift Card Rewards.

Tremendous

Connects a Tremendous.com account so Gift Card items send real gift cards: API key, Sandbox or Production mode, currency, default campaign and funding source. See Setting Up AI Grading & Gift Card Rewards.

Quick Links

Classic navigation, at the top, keeps the top bar and the OPTIONS taskbar players know. Switch it off to give the content the whole screen, with the menu, profile and help controls in the top corners instead.

Below it are the taskbar's shortcut buttons. Switch the built-ins on or off: Journey, Magic Code (offered when Achievements are on), Item Shop (offered when the Item Shop is on), Feedback (the deadline extension request form) and Cooper Support. Then add up to three Custom Links, each with a label, URL, icon and colour, opening in a new tab. See Customizing Your Taskbar & Branding.

Images

Background images for the Adventure as a whole (Default Background) and for the Journey, Item Shop, Backpack, Guilds, Schedule, Blog, Lore, Wall, Leaderboard and My Work screens. Any you don't set are marked System Default or Using Default and fall back to the platform's.

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