Adventure Settings is where an Adventure's own configuration lives. Open it from Admin Tools → Adventure Settings; inside a cohort, Template Settings opens the template's. Its sections are listed in a rail down the left side of the page (on a narrow window they become a row of tabs across the top); click one to jump to it. Most settings are saved together with Update Adventure in the bar at the bottom, next to the Publish / Draft / Trash status. A few tools act on their own buttons: the A.I. key, Tremendous, Reset and the player tools.
This page walks every section. Some have their own guides: Customizing Currencies, Ranks & Rewards, Managing Your Player Roster, Setting Up AI Grading & Gift Card Rewards and Customizing Your Taskbar & Branding.
General
General Settings
- Adventure Name and, once the Adventure exists, its Enrollment Link.
- Start Date and End Date — when the Adventure runs. Certificates print them, and Cooper knows when the Adventure ends.
- Image and Highlight Color.
- Adventure Type (Normal or Template) and Owner — admins only. See Adventure Templates & Scaling Cohorts.
- Privacy (Public or Invite Only) — shown only when the platform allows public Adventures. It doesn't switch off the enrollment link.
Core Mechanics
- Long and short labels for XP, the currency and Energy. See Customizing Currencies, Ranks & Rewards.
- Nickname — what players are called in this Adventure, written in the singular ("Explorer", "Recruit").
- Assign guilds on login — when it's on, a player you add one at a time is placed automatically in the guild with the fewest members that still has room. A CSV import uses its Guild column instead, and the enrollment link doesn't assign a guild.
Time Mechanics
- Time zone — the Adventure's time zone, with its current time shown so you can check you picked the right one.
- Hide milestones — Never, Before Start Date, After Deadline, or Before and After.
- Schedule — Show all days, or Just today.
Resource Mechanics
- Grade scale type — None, Percentage, or GPA (letters).
- Assign Resources — whether a milestone's rewards land Before Grading or After Grading. After Grading stops players collecting a reward by submitting anything at all.
Cooper
Cooper Context is the Adventure's knowledge base for Cooper, the in-app assistant. Players never see it. Use it for everything Cooper can't work out from the Adventure itself: what the program is for, who the players are, house rules, dates, who to contact, and the words your organization actually uses. Cooper reads it on every conversation and treats it as authoritative. Write for the assistant, not for the player, and don't put answers, codes or solutions here. Cooper reads the first 20,000 characters (after formatting is stripped), so keep it within that. This field used to be the Adventure Intro; the welcome screen it fed is gone.
Cooper's Character gives the assistant a different name, face and voice for this Adventure:
- Name (up to 40 characters) — shown in the chat and on its button.
- Picture — shown at the top of the chat; square works best.
- Button icon — for the taskbar button. Blank uses the picture.
- Greeting (up to 500 characters) — the first thing it says.
- Personality (up to 2,000 characters) — how the character talks. It changes the voice, never the rules: the assistant still won't give answers away.
Anything you leave blank uses the platform default from Sys Config. A cohort uses its template's character unless it sets its own.
Reset
Shown once the Adventure exists. Both act on every player at once:
- Reset Prev Level — forgets the last level each player was congratulated on, so the next time each player opens the Journey, the level-up moment runs again and any ranks at or below their level are awarded. It acts immediately, with no confirmation.
- Reset Guilds — after a confirmation, removes every player from every guild in this Adventure. The guilds themselves stay, empty.
Ranks
Adventure Ranks is the rank ladder: a table of levels, each tied to an achievement. When a player reaches the level, they're shown a special message and given that achievement as their rank. Add rows with Add Rank; if the Adventure has no rank achievements yet, Create the first rank starts one. See Achievements, Paths & Ranks.
Players
The Enrolled Players table (searchable, filterable by role, 25 to all per page) with each person's Player / GM / NPC switch, a link to their journal and a two-click Remove, followed by Add Players (the CSV import) and Add Single Player (search). See Enrolling Players & Assigning Roles.
Features
One table of switches and values, with All On and All Off buttons. It opens with five Adventure settings:
- Zoom Level — how far in or out the Journey map starts, from 10% to 140%.
- Hide Achievements — keep achievements hidden on the badges page until a player earns them.
- Hide Certificates — hide certificates on the Achievements page until they're unlocked. Off shows them dimmed, with what's still missing.
- Purchase Permissions — set it to Only Players to take the Item Shop's Buy button away from GMs and NPCs.
- Custom Support Email — where the Email Support button in the header sends players. Blank uses the platform's default support address.
Then the Adventure's features. A standard installation has twenty (a platform admin can rename them or add more):
- Switches for Energy Points (EP) (the whole energy economy: EP rewards, the energy bar and random encounters), Item Shop (the shop, the backpack and item rewards), Backpack, Guilds, Challenges, Achievements, Magic Codes, Leaderboard, Blog (Posts), Lore / Resources, Wall / Social, Schedule, Speakers, The Garden, Tasks, Profile Tests, Tremendous Gift Card Rewards and Cooper (A.I. Guide).
- Two numbers: Leaderboard Player Limit (how many players the Leaderboard shows; blank means 10) and Max Players per Adventure, an optional seat limit checked when someone joins through the enrollment link (0 or blank means no limit). That one is your own limit for this Adventure, separate from your plan.
Switching a feature off takes it out of the menu and the screens it drives; switching Energy Points (EP) off removes EP everywhere. In a cohort, features are read from the template, so set them there.
Map or List? There's no per-Adventure setting for which Journey view players get. A player's first visit opens whichever view the platform's Default Journey View names (a Sys Config setting); after that, each player's own last choice sticks.
A.I.
A.I. Content Validation holds the Adventure's Claude API key, which enables A.I. checks on Open Text steps. The key is stored encrypted and never shown back to you: the field only says whether one is set. Type a new one and press Save Key to replace it; leaving the field blank changes nothing. Test Key makes one real call and reports whose key answered, and Remove Key clears it. A cohort with no key of its own uses its template's, and the tab says so. See Setting Up AI Grading & Gift Card Rewards.
Tremendous
Connects a Tremendous.com account so Gift Card items send real gift cards: API key, Sandbox or Production mode, currency, default campaign and funding source. See Setting Up AI Grading & Gift Card Rewards.
Quick Links
Classic navigation, at the top, keeps the top bar and the OPTIONS taskbar players know. Switch it off to give the content the whole screen, with the menu, profile and help controls in the top corners instead.
Below it are the taskbar's shortcut buttons. Switch the built-ins on or off: Journey, Magic Code (offered when Achievements are on), Item Shop (offered when the Item Shop is on), Feedback (the deadline extension request form) and Cooper Support. Then add up to three Custom Links, each with a label, URL, icon and colour, opening in a new tab. See Customizing Your Taskbar & Branding.
Images
Background images for the Adventure as a whole (Default Background) and for the Journey, Item Shop, Backpack, Guilds, Schedule, Blog, Lore, Wall, Leaderboard and My Work screens. Any you don't set are marked System Default or Using Default and fall back to the platform's.