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Setup Docs

The Complete Adventure Settings Reference

Your Adventure's settings screen is genuinely large — this page walks the tabs that don't get their own dedicated doc elsewhere. See Customizing Currencies, Ranks & Rewards, Managing Your Player Roster, Setting Up AI Grading & Gift Card Rewards, and Customizing Your Taskbar & Branding for the rest.

General

Name, enrollment link, badge image, and highlight color for the Adventure. Privacy is either Public (anyone with the link can join) or Invite-only. If you're an admin, you'll also see an Adventure Type field — Normal, or Template if this Adventure exists purely to spin off child Adventures from (see Adventure Templates & Scaling Cohorts).

Time Mechanics

Set the Adventure's time zone from a searchable list (with a live clock so you can confirm you picked the right one), then decide how locked milestones behave: never hide them, hide until their start date, hide after their deadline passes, or both. You can also choose whether the schedule view shows the full calendar or just today's sessions.

Resource Mechanics

Pick a grading scale — none, straight percentage, or letter grades (A/A-/B+... down to F) — and decide when XP/BLOO/EP rewards actually land: immediately on submission, or held until a GM grades the answer. The "hold until graded" option is worth using for anything you don't want players to game by submitting garbage just to collect the reward instantly.

Adventure Intro

A rich-text welcome message shown the first time a player logs in — your chance to set the tone before they see the Journey Map at all.

Certificate Settings

If you're offering a Certificate of Participation, set the start/end dates it should display, upload a logo, and upload a signature image players will see on their generated certificate.

Reset Settings (Existing Adventures Only)

A set of double-confirmed admin utility buttons: reset every player's "seen the intro" flag, reset everyone back a level, or reset all Guilds. These affect every enrolled player at once — use them for genuine resets (like reusing an Adventure for a new cohort), not casually.