The companion how-to for Understanding XP, BLOO & EP — this is where you actually change what those three currencies are called, and what happens as players level up.
Renaming XP, BLOO & EP
In your Adventure's Core Mechanics settings, each currency has both a Long label and a Short label you can rename independently — for example, relabeling XP as "Skill Points" (long) / "SP" (short) to fit a corporate training theme, or BLOO as "Guild Coin" for a more game-like Adventure. The mechanics underneath never change, only what players see them called. You can also rename what a "Player" is called across the Adventure — "Explorer," "Recruit," whatever fits your theme.
Adventure Ranks
Build a table of rank thresholds — each one triggered by a condition (most often "reaches Level N") and tied to an Achievement that gets auto-awarded the moment a player crosses it. This is how you turn a raw level number into something that feels like a real title or milestone — Level 5 becomes "Bronze Explorer," Level 15 becomes "Guild Master," each with its own badge.
A Practical Approach
Don't rename everything on day one. Start with the default XP/BLOO/EP labels, run a small pilot group through the Adventure, and only rename things once you've confirmed the mechanics feel right — renaming is cheap and reversible, but re-tuning reward math after players are mid-Adventure is a much bigger disruption.