How the A.I. reads and grades answers is covered in Grading & AI-Assisted Feedback. This page is the settings walkthrough for connecting both integrations: a Claude API key for A.I. grading, and a Tremendous account for real gift cards.
Connecting Your Claude API Key
Open Adventure Settings and go to the A.I. tab (A.I. Content Validation):
- Go to
console.anthropic.comand sign in, or create an account. - Open Settings → API Keys, click "Create Key", give it a name and copy it. You won't be able to see it again, so copy it right away. It starts with
sk-ant-. - Paste it into the Claude API Key field and press Save Key.
- Press Test Key.
The key is stored encrypted and used server-side only. The page never shows it back: the field only says whether a key is configured. Leaving the field blank changes nothing, typing a new key replaces the old one, and Remove Key deletes it.
Validation runs on Claude Haiku, and the app's own guide puts a typical validation at under a cent. For bulk runs, Validate All shows you an estimate before it spends anything and a running total afterwards.
Test Key
Test Key makes one real round trip to Claude, the same way every check does. It reports which key it used (this Adventure's or its template's) and either how quickly Claude answered or exactly what came back instead. Every A.I. check fails open, so a rejected key looks just like every answer passing. That's why testing after you save is worth the click. Each test is written to the activity log.
Cohorts Use Their Template's Key
A cohort with no key of its own uses its template's, and the A.I. tab says so. Save a key on the template once and every cohort's checks, reviews and Cooper use it. Save a key on a cohort only when you want to override the template's.
Where the Key Is Used
- The instant check on Open Text steps that have Check the player's answer with A.I. before they continue switched on. It runs with or without a reviewer context: the toggle alone decides.
- Validate with A.I. and Validate All with A.I. on the review screen, which only appear once the Adventure has a key.
- Cooper in this Adventure. An Adventure's key takes priority over the platform's Cooper key, so if Cooper starts failing in an Adventure, test this key first.
Setting Up Gift Card Rewards (Tremendous)
The Tremendous tab of Adventure Settings connects a Tremendous.com account, so buying a Gift Card item in the Item Shop sends a real gift card to the player's email:
- Paste your Tremendous API Key. It's stored encrypted, and leaving it blank on a later save keeps the saved one.
- Choose the Mode: Sandbox (testing) or Production (real cards). Sandbox and production are separate Tremendous accounts with separate campaigns. Switch mode, save, then reload the lists below.
- Pick the Currency: EUR, USD or GBP.
- Pick a Default Campaign from the dropdown. This is how you control which cards players can get: build a campaign in your Tremendous dashboard, choose the brands and countries it covers there, then select it here.
- Pick the Funding Source — which Tremendous account the cards are actually charged to.
- Press Save Settings.
Both dropdowns load from your own Tremendous account after the page opens. Use Reload beside each to fetch them again. A saved value your account no longer returns stays visible in the list rather than being silently swapped out.
Unlike the Claude key, the Tremendous connection belongs to each Adventure: a cohort doesn't use its template's. Set it up on every cohort that sells gift cards.
Choosing Which Card an Item Sends
A Gift Card item has a Card Value (in the Adventure's currency), an optional label, and a Card Source:
- Adventure default campaign (recommended) — uses the campaign set on the Tremendous tab. If there isn't one, the item form warns you that the item can't send anything.
- A different campaign, just for this item — pick another of your campaigns.
- Specific brands from the catalogue — search the catalogue by brand, currency and country. Use this only when the item is meant to be one card and nothing else.
Checked Before Any BLOO Is Spent
A gift-card purchase is checked before anything is charged. If the Adventure isn't connected, the item has no card source, or the player has no email on file, the purchase is refused with a message saying what's missing. A send that Tremendous rejects spends no BLOO and records no purchase. Each player can redeem a given gift-card item once.
The Order Log
Manage Content → Items has a Gift Card Orders button. It opens every gift-card order for the Adventure — date, player, item, amount, status, mode and the Tremendous reference — with a search box and filters for All, Sent, Pending, Failed and Duplicate Blocked. A failed order shows Tremendous's own reason, so you can fix the setting that caused it.