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Setup Docs

The Item Shop — Building an In-Adventure Economy

The Item Shop turns BLOO from a score into an economy: a reason to keep earning it beyond the number going up. As the GM, you decide what's for sale. Turn it on with the Item Shop feature in Adventure Settings (it covers the shop, the backpack and item rewards); with it off, players see "The item shop is now closed!".

Create items from Manage Content → Items → New Item, or from the Add new item button at the bottom of the shop.

The Five Item Types

Item Settings

Which fields appear depends on the type:

What the Shop Enforces

Every purchase is checked on the server: the level, the stock, the per-player (or per-group) limit, and whether the player can afford it. The shop never sells on credit. Encounters can push a player's BLOO below zero, but the shop still refuses anything they can't afford, so debt stays a setback rather than a loophole.

Stock and caps are race-safe. Two players buying the last unit at the same moment can't both get it, and a double-click can't buy past a cap: the purchase that lands second is told there are none left. Refunding a purchase frees its stock again.

Buying on a Player's Behalf

For a player who can't work the shop themselves, use Assign on the item's row in Manage Items, then pick the player. It's a real purchase at the normal price, paid from the player's own BLOO, with the same stock and per-player limits — a free grant would distort your economy. The one thing it skips is the level requirement.

Transactions

The Transactions tab beside the shop (staff only) lists every item a player has bought or been given in the adventure, with quick filters for new and used items and a running total spent. Gift cards are listed separately, under Gift Card Orders. Each row has:

Player Records shows the same purchases per cohort, with filters, bulk removal and a way to restore removed ones.

Gift Cards

Gift cards are sent through Tremendous. Connect an account on the adventure's Tremendous tab first — Setting Up AI Grading & Gift Card Rewards walks through it. Then, on the item:

The card goes to the player's account email. Before any BLOO is spent, a card that can't be sent (no campaign, no email on file) is refused, and if the send fails nothing is deducted. Every send is listed under Gift Card Orders in Manage Items.

Pricing With BLOO

Price items relative to how much BLOO a typical player has actually earned by the point they'd realistically want the item. A shop full of things nobody can afford yet reads as broken, not aspirational. Use Min. Level to hold the big-ticket items back until later.

Tuning Your Economy

Watch how fast BLOO accumulates versus how fast the shop drains it; the Stats page drills into item purchases. If nobody's buying, prices are probably too high for the earn rate, or the items aren't compelling. If everyone empties the shop immediately, add a higher-tier item or two so BLOO stays meaningful later in the Adventure. If you run encounters, remember they spend BLOO too, and a player in debt is a player who can't shop.

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