Teachings from Gamification Europe – Part 1 – Day 0

Teachings from Gamification Europe – Part 1 – Day 0

Teachings from #Gamification Europe

Part 1 of many

During Gamification Europe many, MANY, things happened.

This series will try to sum up some of the highlights from the event in an attempt to do justice to all speakers, organizers and participants.

Where to start?

Day 0.

On Monday night, all gamification geeks went out to have dinner at an amazing place I can’t name since our guides got a bit lost on the way and we were jet lagged, tired and confused. However we had an amazing night, I was able to meet almost all #gamification experts I hadn’t already met in person (only missing Dr. Michael Wu) and was a truly inspiring evening.

Credits from the image go to @robalvarezb whose cellphone did all the hardwork 🙂

From left to right: Roberto Alvarez (professor game), Vasilis Gkogkidis (Gamification Plus), Me, Ahmed Hossam (GamFed Ambassador Egypt),  Pete Jenkins (Gamification Plus), Toby Beresford (Rise.Global), Jasmin Karatas (Accenture(, Jeroen van der Schenk(Performance Solutions), Michiel van Eunen (Escape Room Designer) & Aysu Erensoy (Gamification Turkey). Later that night we met with Sabrina Bruehwiler (Octalysis) and Jeff Gomez (Keynote speaker of the conference and founder of  Starlight Runner Entertainment)

Fantastic night that fortunately ended up early and gave us time to prepare for Day 1.

 

 

 

Bernardo Letayf

Bernardo Letayf

M.B.O. (Mind Behind the Operation)

6th position in the Gamification Gurus Power 100!

Gamification Keynote Speaker & the mind behind the operation @bluerabbit, a gamification platform for education.

Developed three frameworks to teach/learn how to create gamification systems and build gamified content

Declared a world wide war on grades.

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12 + 1 =

The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 2

The #gamification powerhouse - Part 2

The dream team continues

Continuing from this post… so many to mention but I will pull this off.

Toby Beresford taught me many things in one night. What we are doing MATTERS. Not that I didn’t believe in it, but he showed us numbers that show the size of the impact we are achieving. He can easily steer the world of social media with so much expertise we all have lots to learn.

Melinda Jacobs kicked my ass in inspiration talks. She put my brain back in place with one phrase on the last day which I’m grateful for, but her straight-forwardness is something we all need to learn to have when facing clients. Don’t let your guard down, and keep fighting no matter what comes forth. Believe in it with all your might. At least that’s how it sounds in my head.

Andrzej Marczewski has to be one of the experts with most experience in the industry, plus he knows Dave, another expert with even a book published, whose stories made us all cry tears of laughter but, overall, learn from our own mistakes and failures and keep moving forward even if we can’t design a game and save the world. He can definitely design #gamification systems with ease and simplicity.

Michael Wu should teach us how to keep track of the #gamification data and how to analyze it. He is truly an expert at putting everything into numbers, just like most stakeholders like it. His formula on the linear increment progression for accurate (near optimal) level design will solve the system-design side of the problem instantly.

Roberto Alvarez most definitely should keep track of all of us making sure we answer to what the community wants to know. His Podcast Professor Game is helping all of us learn who is doing what and how each of us are impacting the industry. Still a long way to go, he only has interviewed the top 10 gamification experts already.

This list should continue as I meet more experts. If I didn’t mention you, don’t worry, I’ll keep posting on this subject. You keep doing what you are doing.

 

Bernardo Letayf

Bernardo Letayf

M.B.O. (Mind Behind the Operation)

6th position in the Gamification Gurus Power 100!

Gamification Keynote Speaker & the mind behind the operation @bluerabbit, a gamification platform for education.

Developed three frameworks to teach/learn how to create gamification systems and build gamified content

Declared a world wide war on grades.

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13 + 10 =

The #gamification powerhouse – Part 2

The #gamification powerhouse – Part 1

The #gamification powerhouse - Part 1

Something like the dream team but made of experts from the industry

Always after such a huge event filled with all experts from around the world, keeping the momentum of such a trend as #gamification, #engagement can’t be one of those things missing.

This post is dedicated to all those I met, I know and I want to be working with. I believe, the one thing we are missing as #gamification experts is to truly gamify the conference.

So here is my idea on what we can all offer using our #gamification superpowers.

Michiel Van Eunen should be making ANY and EVERY icebreaker event on the planet. An escape room brings people together in ways most won’t expect. Oh, and the level of production he invested was amazing. I do think everyone MUST learn from him how a great strategy isn’t about the budget.

Marigo Raftopoulus must be selecting the projects. She made VERY clear what we all must be focusing on and how powerful #gamification is. We really need to pay attention and try to use this for the good of the planet and humankind. Quoting Ben Parker: With great power, comes great responsibility.

An Coppens should be leading a team on systematic failure supervision and prevention. She is one of the few people who has seen far enough to run THREE levels of her own framework to deploy #gamification solutions and one of the people with most experience with bad clients in the industry. Her skills are unprecedented and her perseverance a huge example for us to follow.

Sylvester Arnab IS in charge of raising funds. He is without a doubt someone who inspire me to keep going. He is making a difference for the industry in the numbers impacting world-wide solutions with his hybrid thinking. Be Co-everything. He always teaches me we can accomplish a lot more and there is a lot of people willing to help.

Pete Jenkins and Vasilis Gkogkidis should stay running the Gamification Federation and we should all join. They were the most amazing hosts proving their social connection skills are what the world and the industry needs to follow a great cause. They managed to pull the conference with success in only 2 months notice and 2 weeks of preparation. They @#%$ rock.

Keep reading here… still many more to thank.

Bernardo Letayf

Bernardo Letayf

M.B.O. (Mind Behind the Operation)

6th position in the Gamification Gurus Power 100!

Gamification Keynote Speaker & the mind behind the operation @bluerabbit, a gamification platform for education.

Developed three frameworks to teach/learn how to create gamification systems and build gamified content

Declared a world wide war on grades.

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15 + 7 =

#Fiero

#Fiero

The meaning of #fiero

What is an epic win?

As a #gamification designer, part of my job is to explain how people reach the fiero state. “It is the natural consequence of FLOW” I used to say.

However, how often do we experience FLOW? Even being aware of its existence, for FLOW to actually work and for #fiero to actually be felt, both must be experienced subconsciously, otherwise, you aren’t really feeling it.

Last week, exactly on Tuesday Nov 28th, in Brighton U.K. during a certain dinner I finally got to feel and understand the true meaning of #fiero. I could talk all about it and try to explain it in plain words, but the feeling is so strong that I can’t honestly translate it to words.

BLUErabbit was awarded as the Outstanding #Gamification Software of 2017 in Gamification Europe.

Every single cell of my body was vibrating. I cried, I laughed, I ran out of words (which for those who know me know it’s hard), I felt week and strong, I felt pushed and pulled, I felt the power of every single person who has ever helped me, I felt love but overall I felt thankful.

After three years of hard work, I submitted BLUErabbit and turned out to be recognized by the experts of the industry as the outstanding software of 2017 by the side of 5 other great awards: Outstanding Agency (An Coppens ~ Gamification Nation), Outstanding Research (Elements of Gameful Design Emerging from User Preferences), Outstanding Community (Octalysis explorers), Outstanging Project (Octalysis P&G) and Outstanding Guru (Yu-Kai)

I know we are only starting this journey and many more things will come.

This post is not a scientific explanation in #fiero, it is my thanks to everyone involved.

So Thankyou

Thanks to my partners Roberto and Adrian for supporting me this last years

Thanks to my clients Edgar and Henry for believing this project will change their businesses for good

Thanks to all my family for being there for me every time I’ve needed it

Thanks to all my friends who have listened to my ungoing rambling about how great this is

Thanks to every client who has believed #gamification will change their companies for good

Thanks to every single expert I’ve met in the #gamification industry. Every line, every word, every thought, every debate and every keynote you’ve expressed is deeply protected with all might

Thanks specifically to Monica Cornetti, Jonathan Peters, An Coppens, Andrzej Marczewski and Rob Alvarez for a much closer relationship in the #gamification world

Thanks to Pete, Toby and Vasilis who organized Gamification Europe and the Awards for 2017

And last and most importantly, thanks to the the woman who has been by my side not letting my despair kick in, not letting me give up under any circumstance and keep pushing forward no matter how deep the pit seems to be. Thank you Ursula 😉

BLUErabbit is just starting and will become a much bigger and brighter movement. It shall win the war on grades and free education from an industrialized point of view.

Everything we’ve done was to get ready. This award is just step one of the journey.

Thank you all again.

 

Bernardo Letayf

Bernardo Letayf

M.B.O. (Mind Behind the Operation)

6th position in the Gamification Gurus Power 100!

Gamification Keynote Speaker & the mind behind the operation @bluerabbit, a gamification platform for education.

Developed three frameworks to teach/learn how to create gamification systems and build gamified content

Declared a world wide war on grades.

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4 + 3 =

How NOT to gamify a classroom

How NOT to gamify a classroom

How NOT to gamify a classroom

A keynote with some tips that will help teachers add #gamification to their classes with less mistakes

Applying #gamification to a class will always be a good challenge. It doesn’t matter how good a Dungeon Master you are, you will always find it more challenging that you accounted for.

I hope that this 10 tips on how NOT to gamify a classroom will help teachers out there to simplify the task a bit, know some insights from the battlefield and will successfully reach a gamified system faster than I had to.

This keynote was presented during Gamification Europe in November 28th-29th 2017 in Brighton U.K.

Slides can be seen here 🙂

Bernardo Letayf

Bernardo Letayf

M.B.O. (Mind Behind the Operation)

6th position in the Gamification Gurus Power 100!

Gamification Keynote Speaker & the mind behind the operation @bluerabbit, a gamification platform for education.

Developed three frameworks to teach/learn how to create gamification systems and build gamified content

Declared a world wide war on grades.

<a class="twitter-timeline" data-height="400" href="https://twitter.com/bletayf">Tweets by Bernardo Letayf</a> <script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script>

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