The Journey is the visual heart of every adventure: a map of milestones laid out by whoever built it — a path, a skill tree, a town to explore. The layout itself is usually part of the story.
Moving Around
Drag to pan. Zoom with the mouse wheel, a two-finger pinch, or the − and + buttons at the bottom-left, which show your zoom level as a live percentage, from 30% up to 200%. The round button beside them recentres the map.
Click a milestone to see its preview — what it's about and what it pays — and start it from there.
Map or List
The Map / List switch sits next to the zoom. The list shows the whole journey as one table: every milestone under its chapter heading, with its level, rewards and status on a single row, and each chapter's progress on its heading — required milestones, with optional ones (tagged Side quest) counted separately. A chapter you haven't unlocked yet shows only its heading and what to finish to open it, so the list never shows more than the map would.
Whichever view you used last is the one you get next time in that adventure. On your first visit, the platform's default view decides.
Depth
The map is built in layers. As you pan and zoom, artwork in the background drifts more slowly than the milestones and anything in the foreground moves a little faster, which gives the map real depth. Only the main layer — where the milestones and chapters sit — responds to clicks; everything in front of or behind it is scenery.
Milestone States
Every milestone is in exactly one state for you at any moment. The map and the list word them slightly differently:
- Available — open and ready to start.
- Finished — you've completed it. You can still open it to review.
- Locked — you haven't met what it needs yet (another milestone, an achievement, an item you have to carry, or another condition your GM set), or your GM has locked it for now.
- Needs a higher level — shown as "Available at level N" on the map and "Level N" in the list.
- Not open yet — its start date is still ahead ("Available on…" on the map, "Opens…" in the list).
- Closed — its deadline has passed ("Deadline missed" on the map, "Closed…" in the list).
- Another path — it belongs to a path you're not on, so it's greyed out.
Your GM can also hide milestones outside their dates entirely, in which case they don't appear at all until they open.
Tabis — Chapters
Milestones can be grouped into Tabis: chapters that sit on the map as a single tile. Click one to open it. Inside are its milestones, under a progress bar toward the chapter's badge (or toward finishing the stage, if it has no badge) that counts the required milestones you've finished out of the total.
A Tabi can be locked behind other Tabis. A locked one is greyed out; open it anyway and it lists the chapters you need to finish first. Some artwork and buttons on the map belong to a chapter, and stay grey and unclickable until that chapter opens.
Evolving Tabis
A chapter's artwork can change as you progress — a market stall that becomes a shop and then a department store as you level up, finish milestones or earn Blooms. It's drawn from your own progress, so the person next to you may see a different picture in the same spot. Open the chapter to see its scene full size, with a Next: line saying what grows it next. Some scenes also fade the longer you've been away.
What Else Is on the Map
Your GM can place live panels and shortcuts anywhere on the map. The panels show your own information:
- Status — your picture, level, and your XP and BLOO bars (plus EP, if the adventure uses Energy). Click it to open your profile panel.
- Journey progress — how far through the whole journey you are.
- Leaderboard and Guild leaderboard — the top players or guilds.
- Tasks — tasks you can do, the ones available right now first.
- Messages — opens your direct messages.
- Ways to help — open help requests from other players, plus any you've asked yourself.
- Achievements and Backpack — what you've earned and what you're carrying, with a link to the rest.
- Task hexagons — a single task drawn like a milestone. Click one to open the task and finish it without leaving the map.
- Shortcut buttons to the Item Shop, your Journal, Achievements or the magic code box.
- Text, pictures and decoration — some of which link somewhere, opening in a new tab.
When the Journey Sends You Somewhere Else
Now and then, opening the Journey takes you somewhere first:
- If you're in the middle of an encounter, you go straight back to it until it's finished. If a fresh hand of cards has just been dealt, you see the cards over the map first.
- If your GM has set a milestone to open automatically and you can play it, you're taken into it.
- If you chose the Garden as your starting point, your first visit in a session lands you there (see Finding Your Way Around).
Related
- Completing Milestones & Steps — what happens inside a milestone
- Finding Your Way Around — the menu, taskbar and tours
- Encounters — the card draw on the map
- Achievements & Guilds
- Garden Tasks — what's behind a task hexagon