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Completing Milestones & Steps

A Milestone is the core content unit in BLUERABBIT: one node on the Journey Map. Each Milestone is built from smaller pieces called Steps, which you play through in order.

Milestones and Challenges

Moving Through the Steps

A Milestone opens as a whole, but you play it one Step at a time with Back and Next, and dots down the side show how far through you are. Some Steps just deliver something and let you move on; others need a correct answer or a response before Next unlocks. If you leave partway through, the Milestone picks up at the step you were on.

Steps can carry their own XP, BLOO, EP, item or achievement rewards on top of whatever the Milestone itself pays.

Some Milestones have no steps at all. You'll see a message and a text box: write your response and press Submit Answer!

Six Kinds of Step

There are 28 Step types, in six groups you'll notice as you play:

Not every Step is required. On survey-style steps an optional one lets you press Next without answering. Steps that check an answer always wait for one.

Attempt Limits

Some Steps give you a fixed number of tries. When one does, you'll see how many attempts you have left. Run out without getting it right and the Milestone is failed: you're taken to its fail screen (see below). Once your attempts are spent, even a correct answer won't be accepted, so read the question twice before your last try.

Backpack Steps: Pick the Right Item

A step marked You need an item to continue shows your own backpack as a rack. Scroll it past the sight in the middle and press Use on whatever sits under it. The step doesn't tell you which item it wants (working that out is the puzzle), and a wrong pick counts as a miss. If your backpack is empty, the step says so and, if the adventure has an Item Shop, links you to it. Gift cards don't appear on the rack.

How a Milestone Ends

Every Milestone ends on a win screen or a fail screen, even if your Game Master didn't write one.

Taking a Challenge

A Challenge page lists its conditions: attempts used, how many correct answers you need, and any time limit. Press Start! to begin an attempt. The panel under it says whether this one is a free attempt or what it costs in BLOO, and if you can't afford it, it won't start.

Answer the questions, then press Submit answers! and confirm. If there's a time limit, a Time's up! screen covers the questions when the clock runs out, and clicking it grades what you've answered.

The attempt ends on a panel with your score (for example 3 of 5 right — 60%) and how many you needed. Its only button is Review my answers, pass or fail. Behind it are your graded questions, each marked right or wrong. The ones you got right come with your Game Master's explanation of why; the ones you got wrong don't, so a retry isn't handed the answers. A bar along the bottom offers Back to the journey, plus Try again if you didn't pass. A Challenge can cap how many attempts you get, and attempts beyond the free ones can cost BLOO.

Milestones That Open by Themselves

Your Game Master can mark a Milestone to load first, such as a briefing you should see before anything else. When you open the adventure you're taken straight into it, but only if you can actually play it yet. Once you've finished it, it stops. An encounter you're in the middle of, or a hand of encounter cards waiting for you to pick, always comes first.

AI-Assisted Feedback

On Open Text steps, if your Game Master has switched it on, pressing Check Answer has your response checked against what the question asks (and any private criteria your Game Master wrote) before you continue. If it's sent back, you get feedback to revise against, which is useful for practising a skill rather than just being graded once. After it's accepted you can still reopen your answer with Edit Content.

Quick-Complete via QR Code

Some Milestones carry a scannable QR code that completes them directly, bypassing the normal prerequisite chain entirely. You'll typically see this at in-person events or bootcamp sessions: scan, done, move to the next station. You need to be logged in and enrolled in the adventure. Each cohort of an adventure has its own code, so a scan always counts in the one you're in, and scanning the same code again doesn't pay out twice.

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