BLUERABBIT wraps your learning content in a real game engine: a Journey Map of milestones, a reward system built on XP, BLOO and (when it's switched on) EP, achievements, and Guilds. You place two things on that map: Milestones (content that gives players knowledge) and Challenges (quizzes that test it). Milestones are built from 28 reusable Step types in six groups: dialogue, video, open text, puzzles, uploads, SCORM packages, branching choices, profile questions and more.
Three things set it apart from a course platform with badges bolted on:
- The Garden — a second canvas beside the Journey where players grow Skills, ask for and give help, endorse each other, and take on Tasks and Missions.
- Encounters — cards dealt onto the Journey. Pick one and you're held in its milestone until you finish it, making choices that cost BLOO and energy.
- Profile Tests — a personality or working-style profile built from questions slipped into ordinary milestones as steps. Each player's reading lands in their Journal.
See the Product page for the full breakdown, or Solutions for how corporate L&D, onboarding, and bootcamp teams each use the platform differently.
Related
- Getting Started — your first login
- Completing Milestones & Steps — what you'll actually be doing
- The Garden — the social side of an adventure