A fast lookup for all 28 Step types available inside a Milestone, grouped the way the builder's Step Type menu groups them. See The Full Step Library for the fuller explanation of each.
Deliver — auto-completes on view
- Dialogue — a character speaks; a speaker from the cast or a custom name and portrait; left/right/no one.
- Video — plays a video file; watch time tracked per player.
- Audio — plays an audio clip in a player widget.
- Find Item — hands the player an item into their Backpack.
Validate — must be answered correctly to advance
- Multiple Choice — question, optional image, one or many correct options.
- Keyphrase — type a phrase; list of accepted answers, optional case sensitivity; attempt limit supported.
- Cryptex — the same as Keyphrase, as a combination lock with a set wheel count (up to 20).
- Puzzle — jigsaw from an uploaded image, on a grid you choose (2–8 by 2–8).
- Require Backpack Item — the player picks the right item off a rack of their own backpack; optionally consumes it; attempt limit supported.
- SCORM Package — runs an uploaded SCORM 1.2 package with completion tracking and resume.
- Case Study (HTML) — embeds an external interactive activity; set pass score and question count; every attempt kept.
Collect — a submission, with no right or wrong
- Open Text — free writing; minimum word count; optional A.I. check with a strictness (lenient/standard/strict) and private reviewer context.
- Survey Choice — a question with options; allow multiple, and optionally cap how many ("Choose up to N").
- Rating Scale — numeric scale with min/max values and a label at each end.
- Poll — a question whose aggregate results appear as percentage bars after voting.
- Upload Image — image submission with a maximum file size.
- Upload Video — video submission with a maximum file size.
Profile — weighted toward a trait (shown once the adventure has a profile)
- Weighted Options — options that each add weight to one or more traits.
- Agree / Disagree Scale — a statement rated on a scale, scoring toward one trait.
- Profile Result — shows the player's profile sheet; never their answers.
Flow — routing & branching
- Branch Choice — a permanent, mutually exclusive pick between the paths in a branch group.
- Jump to Step — buttons you draw, each sending the player to another step.
- Encounter Choice — priced options spending BLOO and energy; BLOO can go into debt, energy can't; leave one option at 0 energy.
Special
- System Message — narrator text with no character attached.
- Win Screen — a custom success ending, replacing the standard one.
- Fail Screen — a custom fail ending for a player who runs out of attempts.
- Choose Nickname — prompts for the player's nickname and saves it.
- Choose Avatar — the player picks from the avatars you define.
On Every Step
Any Step can be marked optional, can carry a background image, and can pay out its own XP/BLOO/EP/item/achievement on top of the Milestone's overall reward. Multiple Choice, Keyphrase, Cryptex, Puzzle, Require Backpack Item and SCORM Package can also carry a Mistake Message and a Maximum attempts setting (use the limit on Keyphrase and Require Backpack Item). Every Milestone ends on a win screen, and on a fail screen for a player who runs out of attempts, whether or not you add those steps.