Gamification for Education
Turn your classroom into a place where players want to learn
Supported on the science of games, BLUErabbit leverages on specific game mechanics that have proven to improve classroom activity on both sides, the teachers and the students.
Check the Docs
Latest blog entries
OMG! Updating the docs is a lot harder than I thought. So far you can check the documentation for the following sections: Overview Classes Class Players List Quests Sidequests Missions Levels Now, the LEVELS part of it is HARD, so if you have questions or suggestions...
Explanation of some of my slides from How NOT to gamify a classroom.
After Jeff Gomez’s keynote, we had a LONG way to go. This covers up to 12: 50 on Tuesday.
Lights on. Lets get this party started. The #gamification powerhouse is finally gathering on 2017.
A great way to start, right off jet lag.
Continuing from this post... so many to mention but I will pull this off. Toby Beresford taught me many things in one night. What we are doing MATTERS. Not that I didn't believe in it, but he showed us numbers that show the size of the impact we are achieving. He can...