Gamification for Education
Turn your classroom into a place where players want to learn
Supported on the science of games, BLUErabbit leverages on specific game mechanics that have proven to improve classroom activity on both sides, the teachers and the students.
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Latest blog entries
COVID-19 is without a questions the biggest challenge humanity has faced at least since the World War II. What's fascinating is the work of millions of people all developing creative solutions. Humanity needed a common enemy to oin forces and finally something that...
What I mean by gamified problem solving is how to break down the solution into a clear loop we must construct to provide a successful gamification system. This is just a first approach to it and will keep working on it as I feel it's incomplete, although, it seems to...
Ok, so we had to update our logo for Copyright purposes. Here it is, hope you like it... 😀 We alseo changed our slogan. We believe it represents our goals a lot better and we invite you to share it and use it. #neverstoplearning #gamification #education
As a new school year draws near in Mexico, we were required to finish up all details and make sure a full set of tutorials are up but also make sure no bugs were around in our new version.
Alright. So it's been a while since I posted something. Between life, the universe and everything, it all came out to over 42 things I had to finish. So for those who think I'm being just "funny", here is the complete list of what we've been woriking on for the past...
I was just asked to design a Workshop for the upcoming Gamification Europe Master Class. Here are the details of the workshop I will be teaching 🙂 Part 1 (30 minutes) #Gamification Basics: Getting a sense of direction Motivation RAMP Flow State Game Anatomy Part 2...