AchievementsPlayer-specific rewards that are awarded without any prior requirements
Achievements work as rewards that BLUErabbit can’t design for. Let’s say you want to reward good behaviour or great work or perfect attendance. You can create an achievement, write a RANK and assign that to some players.
Ranks are used for two things, bragging and segment. Bragging is always a nice SOCIALISER component that will help that little ego part of each player to feel proud about themselves.
XP and MONEY are not required (as usual) so you can assign RANKS and that can be the reward or you can group players into three different ROLES for the whole class to work in specific projects.
Creating a New Achievement
To create a new Achievement, simply use one of the shortctus from the class homepage or click Cooper , then the ADD button and New Achievement.